Psychology
somayeh negahdari; Mohammad Hassan Seyfe
Abstract
The main purpose of this study was to provide a causal model of cognitive flexibility on addiction to social network with the mediating role of self-efficacy, psychological well-being and cognitive empathy. Methodology: descriptive correlational method was used in this study. The statistical population ...
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The main purpose of this study was to provide a causal model of cognitive flexibility on addiction to social network with the mediating role of self-efficacy, psychological well-being and cognitive empathy. Methodology: descriptive correlational method was used in this study. The statistical population were all second year high school students of Shiraz city in the academic year of 1399-1400, they were included 68,152. The sample size was 382 which selected according to Cochran's formula. The sampling method used was a multi-stage cluster sampling. Data collection instruments included cognitive flexibility questionnaires by Dennis and Vanderwaal (2010), cognitive empathy by Jolliffe and Farrington (2006), psychological well-being by Rief (1989), general self-efficacy by Sherer et al. (1982) and addiction to social networks by Ahmadi et al (1395). Findings: The path analysis method was used to analyze the data. Research findings indicated that cognitive flexibility has a direct effect on self-efficacy, psychological well-being, and cognitive empathy. Also, self-efficacy, psychological well-being and cognitive empathy have a direct effect on addiction to social networks. Generally, it can be said that self-efficacy, psychological well-being, and cognitive empathy has a mediating role in the relationship between cognitive flexibility and addiction to social networks. Conclusion: All the variables mentioned in this study explained only 0.07 of the variables in addiction to social network and the research model has a relatively goodness of fit regarding the data.Keywords: cognitive flexibility, addiction to social networks, self-efficacy, psychological well-being, cognitive empathy
somayeh negahdari; mohammad hasan seif; mohammad reza sarmadi; mehran farajollahi; ahmad rastegar
Abstract
Introduction: The purpose of this study was to present a causal model of the need for cognition and immersion in digital games among high school students in the academic year of 2017-18 in Shiraz by using path analysis method. Method: The statistical sample of this study consisted of 600 students of ...
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Introduction: The purpose of this study was to present a causal model of the need for cognition and immersion in digital games among high school students in the academic year of 2017-18 in Shiraz by using path analysis method. Method: The statistical sample of this study consisted of 600 students of Shiraz city who were selected through multistage cluster sampling method. The research instruments were Cacioppo and Petty' Need for Cognition (NFC) (1982), Williams and Deci' Learning Climate Questionnaire (LCQ) (1996), VandeWalle et al.'s Goal Orientation (2001), Pekrun et al.' Academic Emotions (2005), Jackson Wicklewood’s Intrinsic Flow of Learning (2008) (Second Edition), and Brown and Forer' Flow and Immersion (2010) questionnaires. Results: In general, the results showed that the need for cognition has direct effect on emotions, goal orientation and intrinsic flow of learning. Also, emotions and intrinsic learning flow have a direct effect on immersion and fluidity. The need for cognition with mediating the goal orientation and flow of learning and emotions, and also goal orientation and intrinsic flow have indirect effect on immersion. Conclusion: All variables in this study explain 0.30 of the variables in the immersion and the model has a good fit with respect to the data.